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Outer wilds ending
Outer wilds ending






outer wilds ending

You can click deeper into each entry to see a list of all of the important information learned at each place, and the menu even notes if you’ve missed key information anywhere you’ve already been.Įach of Outer Wilds’ planets has unique ecological features that dramatically changes (and challenges) how you explore them. As you bounce from one planet to another, this map of locations, characters, and events grows larger and more connected, but never becomes too complicated to navigate or refer to for a quick refresher. When you read a message in an escape pod that refers to a science station on a nearby world, the map updates, drawing a line from the escape pod entry to the one for the (potentially newly added) science station. It’s hard to oversell how key this interactive journal of information is to Outer Wilds. After a quick hop in your ship and a few scans with your translator, and a threaded map of “rumors” is added to your ship’s computer, and you’ll spend the bulk of the game choosing which of these threads to pull on. There, you can test out a new device that can translate the alien writing that marks the system’s many ancient ruins.

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After learning how to use your jetpack and your camera probe on your arboreal homeworld of Timber Hearth, you’re encouraged to travel to your planet’s moon. In an elevator ride, maybe you’d say that Outer Wilds is Majora’s Mask’s time-loop meets the epistolary storytelling of Gone Home meets the golden age sci-fi cover aesthetics of No Man’s Sky.įirst and foremost, that description fails to capture the game’s open-ended structure. There’s no combat (though there are hazards to scout with a camera probe you can launch around corners and into dark caves), and there is limited dialog with NPCs, though what there is is well used. While there’s the occasional jumping puzzle, it’s mostly a game about walking around and flying between beautiful planets. You travel between six worlds (and a handful of other astronomical objects) in order to piece together the history of a missing culture, stop the destruction of the solar system, and solve the mystery of a Groundhog Day-esque timeloop you’re stuck in. If you forced me to explain the game in a single paragraph, it would go like this: Outer Wilds is a first-person exploration game that casts you as a fledgling astronaut and archeologist. I don’t know that I’ve ever played anything like it, and I don’t know when I’ll get to again. So let me start with this, plain and easy: Outer Wilds has stolen every night (and a couple of days) from me for the last week, and I’m thrilled that it has.

outer wilds ending

And as I’ve tried to explain it to friends and co-workers over the last week, I’ve realized what a difficult thing to pitch it is. This is Outer Wilds, a first-person game of exploration and ecology developed by Mobius Digital and published by Annapurna Interactive, and releasing tomorrow on Mac, PC, and Xbox One (where it’s included as part of Game Pass).








Outer wilds ending